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technique - - - Illusion 2 - Pressure/Profile walking.
Moving is another integral part of mime. In mime, you can show your body as if moving around, while your body is still in the center of the stage. Below is the example of how to "move virtually" on the stage.


Pressure Walk

pressure walk(starting)
Pressure walk is a basic walking technique. It is well shown from the front of the actor. But not so bad even if viewed from side of the actor.

Pressure walk, starting position.



To 'pressure-walk', try following steps:
pressure walk(1)
Slide back the leg, while pressing down the opposite leg's heel.
pressure walk(2)
The leg slided and the heel is pressed down.
pressure walk(3)
Then move the slided leg to the front. And step again.


Click the images below to view the animations:


As in the animation, don't forget to move your arms naturally!



- Profile walk -

Profile walk is also a basic walking technique. Very stylish and beautiful form of walking, but it is only shown well from the side of the actor.

To 'profile-walk', try the following steps:

profile walk(1)
Starting position. Move forward one of your legs. Keep the sole horizontally to the ground.
And slide back the leg, while lift up the opposite leg's heel.
profile walk(2)
The leg has slided all the way and the heel is at the highest position.
profile walk(3)
Repeat the step oppositely. Move the opposite leg forward.
profile walk(4)
Slide back. Heel up.
profile walk(5)
Finished. Repeat the step.




Click the images below to view the animations:


As in the animations, don't forget to move your arms naturally!



- Run, Ladder, Stair -

Below is the animation of running mime.
Similarily to the mime walk, this is "virtual" running. How long you keep running, your body will not leave from stage.
As in the animations, incline your body to the front. To keep body balance, kick back high while running.

Click the image below to view the animation:



Yet another 'movement' technique, - you can see the animation of the ladder and the stair.
Click the image below to view the 'rough' animation:



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